Homeworld 2 concept art

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The released concept art suggests that Blackbird Interactive is looking to expand tactical options into Homeworld 3 adding large objects to their open space environments. Likewise, however, these large spaces had few obstacles or critical points that players could use to perform interesting maneuvers. Related: 10 of the best space travel movies of all time, ranked As the player clicked on the ships and ordered them on the game map, the size of the map and the smallness of their fleet brought home the wonderful vastness of the space. These visual game elements, established in Homeworld 1 and refined in Homeworld: Cataclysm is Homeworld 2, added a sense of melancholy and grandeur to the RTS cycle of “gathering resources, building units and sending them on the attack”. Battle lines of sturdy frigates exchange bursts of ionic cannons with the distant enemy, the light of the galactic core burning in the background. Attack fighters dance in combat like crowded sparrows, their engines leave behind them ethereal trails of light.